Darkout Game Review Part 1

Planned Content patch 1.1

  • The very next thing we are working on now is multiplayer. This will also spawn HUGE worlds, and a few modes you and your friends can choose to play. Be it defend your base, capture the others Combinator or survival modes.
  • Male character with all current suits will be added and another tech level containing a new set of armour
  • Remote, with which you can set traps like triggered grenades, trap doors, trigger floods, lava flows, etc. the possibilities of this system are endless. Bunker yourself in, and surround yourself with a dungeon of traps no one can penetrate or create a room that you can turn completely dark, trap shadow creatures and then flip on the lights and turrets and kill them all.
  • Turrets for base defence and mountable on your sled
  • Achievements and also implement a backstory/history for the world of Darkout via Data Relics you uncover in campsites, crashed pods etc. these will also contain blueprints unlocking new items to craft, and other gear.
  • Expand on the crafting and usage of crystals in suits. Not only will they grant you a different colour light, but the crystal can add an extra ability to a suit piece.
  • And various other bits we’re working on

Brief of content patches after

We also have planned

  • Vehicles / Mech
  • More Biomes (swamp, beach, mutated jungle, new look and dangers in the sky islands, etc.)
  • Collapsing mine shafts, old mine shafts, derelict subways and a cloud city / floating fortress
  • Extra enemies & Bosses
  • Underground bunker with derelict tech and evolved/mutated survivors
  • A hidden and dangerous facility hidden deep under the city where the outbreak possibly began
  • Underwater city/ruins
  • Submersible
  • More weapons and Player tech
  • Expanded wire and pipes system for fluids
  • Weather with rain, and wind and volcanic eruptions
  • Thermal power, elemental power based on wind or lighting
  • New enemy types
  • Shadow Realm